We Discover Germany

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Material:                    

1 plan of the game

12 playing-cards (with pictures of the area)

12 wood-dice (with the same pictures like the playing-cards)

6 game-figures

2 dice

 

Aim of the game:The players set out and try to visit a lot of wood-dice to remember  their pictures. Then they go to the dream-school to get the corresponding playing-cards. Who collect the most playing-cards, is the winner.

 


Preparation:The wood-dice have to be mixed and put down near the 12 fields in the plan. Nobody knows, which pictures are under the wood-dice. Every player takes a game-figure and puts it down into the two school buildings. The playing-cards have to be mixed and put down near the plan. The first playing-card will be uncovered. The youngest player begins.

How to play: The players play clockwise. They have to play with two dice. The figures start from the place of the two school buildings. This is the first counting place.

To move: Every dice can move alone. You can begin with the greatest or the lowest eye-number and can move forward or backward. But the whole number of the dice has to move in one way.

To go home to the school buildings: If one player moves his game-figure to a place, which is occupied, that figure has to go home to the school buildings and start again.

To discover pictures: The figure, which stands on a coloured field, can have a look under the wood-dice to see the picture there. The other players don’t see this picture.

To move to the dream-school: If one player discovers a picture under a wood-dice like the picture on the playing-card, he has to retain it and can go to the dream-school. It’s better, the other players don’t know this intention, because they can try to send this figure home to the school buildings. By the way across the game-field you have to remember a lot of pictures under the wood-dice. In the dream-school you have to arrive exactly. If you can’t arrive this place, you have to move, until you play at dice the right number.        

To get playing-cards: If you arrive the dream-school, you have to look under that wood-dice, where you suppose the picture of the playing-card. Is it the wrong wood-dice, you have to go back to the school

buildings and the next player goes on. Is it the right wood-dice, you show it the other players and get the

playing-card. Then you uncover the next playing-card and the next player goes on. The figure in the dream-school stays there until its player has one’s turn. Then he can try to find the next wood-dice, which shows the picture of the new playing-card.   

To practice magic: If a player throws a doublets, he can practice magic:

- he can choose a wood-dice, move to it and have a look on the picture under itself

- he can move to the dream-school

- he can uncover the next playing-card  

End of the game: The winner is the player, who collects the most playing-cards.


 


Download, print and play: