Preparation:The
wood-dice have to be mixed and put down near the 12 fields in the
plan. Nobody knows, which pictures are under the wood-dice. Every
player takes a game-figure and puts it down into the two school
buildings. The playing-cards have to be mixed and put down near the
plan. The first playing-card will be uncovered. The youngest player
begins.
How to play:
The players play clockwise. They have to play with two dice. The
figures start from the place of the two school buildings. This is
the first counting place.
To
move: Every dice can move alone. You can begin with the
greatest or the lowest eye-number and can move forward or backward.
But the whole number of the dice has to move in one way.
To go home to the school
buildings: If one player moves his
game-figure to a place, which is occupied, that figure has to go
home to the school buildings and start again.
To
discover pictures: The figure, which stands on a coloured
field, can have a look under the wood-dice to see the picture there.
The other players don’t see this picture.
To
move to the dream-school: If one player discovers a picture
under a wood-dice like the picture on the playing-card, he has to
retain it and can go to the dream-school. It’s better, the other
players don’t know this intention, because they can try to send this
figure home to the school buildings. By the way across the
game-field you have to remember a lot of pictures under the
wood-dice. In the dream-school you have to arrive exactly. If you
can’t arrive this place, you have to move, until you play at dice
the right number.
To
get playing-cards: If you arrive the dream-school, you have
to look under that wood-dice, where you suppose the picture of the
playing-card. Is it the wrong wood-dice, you have to go back to the
school
buildings and the next
player goes on. Is it the right wood-dice, you show it the other
players and get the
playing-card. Then you
uncover the next playing-card and the next player goes on. The
figure in the dream-school stays there until its player has one’s
turn. Then he can try to find the next wood-dice, which shows the
picture of the new playing-card.
To practice magic:
If a player throws a doublets, he can practice magic:
- he can choose a
wood-dice, move to it and have a look on the picture under itself
- he can move to the
dream-school
- he can uncover the next
playing-card
End of the game:
The winner is the player, who collects the most playing-cards.
|